package level.tiles;

import game.gfx.Screen;
import level.Level;

public class BasicTile extends Tile
{

	protected int tileId;
	protected int tileColour;
	
	public BasicTile(int id, int x, int y, int tileColour, int levelColour) 
	{
		super(id, false, false, levelColour);
		this.tileId = x + y * 32;
		this.tileColour = tileColour;
	}
	
	public void tick() {}

	public void render(Screen screen, Level level, int x, int y) 
	{
		screen.render(x, y, tileId, tileColour, 0x00, 1);
	}
	
}
